Part 3: 04/06/09 - 04/09/09: The Butterfly Effect
What if...



What if one thing were to change? Just one detail... what would that affect?


What if we found a way to play on a difficulty higher than Hard?

Well, we'd lose the ability to watch animated cutscenes for a start. That's kind of disappointing, but understandable really.

Yuri Lowenthal would be (mostly) gone and instead replaced with Laura Bailey.
I am completely okay with that happening.

The contract would include a clause that may or may not have been there before. It's only spelt out this time.

The only available "official" name would be from The Weird Masquerade stage play.
...Lady Protagonist gets immediately ignored by Atlus for some bizarre reason and it's the worst decision ever.

At least we can "navigate" our room. The PSP isn't exactly the most potent machine so we don't get to actually move around beyond a floating cursor.

Getting to actually check out everything in our room is red herring though. We can use the bed, the calendar and technically the mirror. We'll see what's in here for real in the future.

But there is unique content in here and so...










Well, I'll be the judge of that thanks.

So, the whole no actual movement thing applies across the board. It might be disappointing but it's an improvement in some respects.

Plus we have quick travel here. That helps a bunch later on, for sure.
There's a couple new things at the school to check out, so let's do just that.

Well, she sure wasn't here before.



There's even something new in the store, huh? It's not really anything exciting right now but it's something alright.

...Oh hey, she's new as well!



The random gossip this time isn't some kid asking you if Yukari has a girlfriend. Rather, it's a couple folks talking about you.

And, of course, for clear and obvious reasons Junpei's scene is fairly different now too.






























This being here is so weird and pointless. It's too early to be meaningful.


> You made small talk with Junpei while walking back...

A lot of scenes are identical, save for pronoun changes. That's why I'm glossing over so much here.

This guy's hanging out in the alley alone now, for system limitation reasons.

...Though this kind of takes a lot of the sting out of this scene.



There's no Elizabeth in the Velvet Room here, this time around. Just Igor and no one else...








And we do, and you knew that already. The question in Portable is the same as in FES.




Y'know, this is different. Makoto hasn't been here yet.




> The Paulownia Mall is crowded with students on their way back from school...



Unusually, Kotone gets to actually hang out at the dorm on the 9th. How strange.

Gonna definitely take advantage of that, though!







Today's TV segment is one of the times the game sort of decides to acknowledge that Persona 1 and 2 exist!
Trish herself is a fairy





Her guest today is Yukino Mayuzumi who was a playable character in Persona 1('s opening sections and the Snow Queen route) and in Innocent Sin. She was originally a tomboy criminal, basically, before a teacher at St. Hermelin helped her out. In Persona 2 she turns up as a photographer who assists Maya, the deuteragonist of Innocent Sin and protagonist of Eternal Punishment. Yukino's main Arcana was the Empress and her default Persona in both games was the Roman Goddess, Vesta. She IS in Eternal Punishment but just as a (really cool) NPC.

Skipping ahead now to the middle of the Dark Hour, rather than hand us a sword this time, Yukari gives us a naginata.

Out of all the things to include actual animation of as part of a scene, they went with Arcana Magician climbing up onto the ceiling.

Yukari gets to try and do something cool here, and there is a way that this is done as a cutscene as well...


Just make it run through the combat engine instead. That works.






This time around, Yukari doesn't even get to come close to doing anything.

Rather than dick around with melee attacks, Magician just chucks a fireball and sends Yukari flying. Welp.

Still leaves the gun lying at Kotone's feet at least.




I have one (real) complaint about this...

And it's not really related to this not looking as cool.

Though it doesn't, even if the Magician still gets obliterated with no input on our part.


And it's right here. This was the perfect opportunity to go for something interesting and different, but instead just "Orpheus but he's got longer hair and is wearing gold"? I understand the logic behind it, sure, but it's really just kinda dull. It also sort of doesn't work because there aren't really all that many folks with cross-gender Persona to begin with, because it has Implications (Wild Card stuff is inherently... different).

But, whatever. That's just my own personal complaint and not one that I see get floated




The actual fight itself is unchanged, really.

Still only have Bash as our sole skill...

Still a very comfortable one-shot, doing roughly the same amount of damage as it did on Hard in FES for that matter.

Even take basically the same amount from its attacks too.
I'm beginning to question if Maniac is in fact harder than Hard, or if it's just FES hard with more easier difficulties added. That's really kinda disappointing.


But maybe not quite as disappointing as this.

Portable is just straight up easier in general compared to earlier versions of the game. Even discounting secret not-secret difficulty level shenanigans, it gives more EXP from the word go for some reason too. And, yes, this IS on Maniac. Why would you doubt me?

Add to that a new mechanic designed to make things more streamlined, convenient and easy and we have a bad sign for difficulty down the road in this alternative Journey.

But I think for now we should return to the Main timeline and follow it along until we reach our next real divergence...